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(not so) Super Skidmarks |
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This game was created in 4 days for a computer programming project in year two using c++ and OpenGL. At the moment, there is no competition, or lap times. Collision detection is in place, but not implemented very well with the physics at the moment, it is calculated with collision objects, tested using Hessian normals. |
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Run
notSoSuperSkidMarks.exe, and you will begin in track edit mode.
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When
you complete the circuit, it will enter play mode, and the W,S,A,D keys become controls for the car. |
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email: jon_m_baker@hotmail.com phone: 07921072095
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Student at the