(not so) Super Skidmarks

 

 

/HOME/PROGRAMMING/

 notSoSuperSkidMarks_windows.zip

skidMarks_linux.zip

This game was created in 4 days for a computer programming project in year two using c++ and OpenGL. At the moment, there is no competition, or lap times.  Collision detection is in place, but not implemented very well with the physics at the moment, it is calculated with collision objects, tested using Hessian normals.

Run notSoSuperSkidMarks.exe, and you will begin in track edit mode.

W

Create track forwards

A

Create track left

D

Create track right

S

Delete last track

 

-

Zoom out

+

Zoom in

Arrow Keys

Move the camera

When you complete the circuit, it will enter play mode, and the W,S,A,D keys become controls for the car.

 

email: jon_m_baker@hotmail.com

phone: 07921072095

 

Student at the National Center for Computer Animation